![]() ![]() Specifically, it is tailor-made to provide global low-latency multiplayer hosting services, Remote content management – for game asset updates, Virtual payment management, LiveOps – to run a game as a services, and real-time analytics on game performance. Azure PlayFab offers everything needed to build and operate a live game at scale. Each Realm runs on a single virtual server at a given point in time, and those servers are allocated and reclaimed as demand waxes and wanes.ĭuring Phase 1, Realms migrated from the Minecraft-managed AWS EC2 virtual servers to Azure PlayFab's managed multiplayer hosting services. These servers are dynamically allocated as users connect to their Realm. Minecraft Realms hosts tens of thousands of multiplayer servers in the cloud. Figure 1: Pre-Migration Architecture Phase-1: Migrating cloud-hosted Multiplayer Servers Phase-1 targetted the migration of the multiplayer game servers from AWS to Azure, while Phase-2 moved the remaining workloads to Azure. The service architecture pre-migration is illustrated in Figure 1.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |